This is the second in a series of posts explaining the design of a tactile interface to Minesweeper. The first part introduced the background and constraints on the design, and the overall structure of the system. Today I'm going to talk about the game board itself.
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A series of posts about the Minesweeper project.
Minesweeper – Introduction
This is the first of a series of posts about my final project for the 6.115 Microcomputer Project Laboratory, my favourite class at MIT. In this first post, I'll give some background and explain the overall design of the system - a tactile interface to Minesweeper.
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